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Oblivion Light Armor trainer light armor- to run faster/its just better for. Upon reaching level 70 block, they will direct the Hero to Andragil, a crazy. In my experience of playing Oblivion Ive always favored heavy armor above. The mid level trainers are happy Lum gro-Baroth of the Chorrol Fighters Guild and grape-grower Ambroise Canne who has a house in Skingrad. You can get this after completing the quest Amelion’s Debt. Block Training is a quest in The Elder Scrolls IV: Oblivion.The basic trainers for Block are Fadus Calidius and Huurwen at the Skingrad and Anvil Fighters Guilds respectively.
#OBLIVION HEAVY ARMOR TRAINER HOW TO#
How To Get: Find copies of this all throughout Amelion’s Tomb.īrusef Amelion’s Armor is a set of light armor with an enchanted shield and cuirass. Unique pieces of equipment collide with common but powerful sets – all in one place! 15. I’ve cast aside incomplete sets or individual pieces of equipment, so those of you who value aesthetical appearance should keep reading. However, it wasn’t as easy as I thought to find entire quality sets of armor in Oblivion… but alas, I’ve managed to compile this ranking and I do hope it helps on your playthrough! Oblivion offered some of the finest armor in the TES franchise, which means there’s bound to be something in this list that you’ll like. Retrieve the items for Pranal at the Roxey Inn and give them to Malene in order to receive training.
#OBLIVION HEAVY ARMOR TRAINER PC#
It has been a while since I played Oblivion, but if I recall correctly In the PC version, you can use Wrye Bash to increase the amount of training sessions when creating a batched patch.Daedric, Imperial, Crusader… there were so many armor types before the days of Skyrim that we tend to forget. Once you have a Heavy Armor skill of 70, speak with Varnado in the Imperial City or Valus Odiil in Chorrol. Even better than the staff is Arvena Thelas who lives in Anvil. That trick can only be used every other level though, but it does have its uses. This will give you 4 enemies to beat on your heavy armor. Skills like Marksman, Mercantile, Restoration, or one of your weapon skills. This trick can be useful if you want to train a specific skill that is difficult to level up quickly. Not the strongest you can find, but it can handle itself pretty well. That way those training sessions count for the next level, so after you go to sleep and level up, you can buy 5 training sessions a second time.īy doing that you can buy 10 training sessions back to back allowing you to use training twice during the same level. Its design in Oblivion made it the favorite set of armor of many light dressers, as it pretty much resembled sets of heavy armor without providing the same encumbrances. So before resting to gain a level, what I do is buy training after you get the message to rest, but before sleeping. Once you gain 10 skills in your major skills and you get the message that says to rest, from that moment on any skills that level up no longer count towards your current level and start counting for the next level reguardless of leveling up. There is a trick that I sometimes use for training. It allowed you to pick whatever majors you wanted but also gave you a way to easily get your +5s with minimal effort in town which reduced the tedium to just paying trainers a bunch of times which is ok The fact i cant play this as a pure melee warrior for example and still do my efficient levelling (like in morrowind) sucks. Whoevers idea it was to impose the training limit was a very very bad idea. The long and short of it is that to enjoy vanilla oblivion from a role playing aspect but get your efficient levelling too tyen realistically you have to put ALL of your best skills in minors which makes them start gimped, and then level up with crappy skills in majors that you rarely use, which makes levelling up slower, unless you use something like alchemy for example but standing in town spamming potions is not my idea of fun levelling up. The other option would be to place all 3 weapon skills in minors including your armor of choice.rendering your majors a selection of crappy skills you hardly ever use, and giving all your best skills a -20 drop at the start of the game. Now unless im planning on getting 10 blunt skill ups in majors (which is totally unrealistic due to other skills in majors like heavy armor or block for example) this forces me to use blade or hand to hand a few times which completely destroys the role play element. Lets say i make blunt a major then i need 10 in total from those three skills. What i mean is take strength for example.blunt/blade/hand to hand.